Need a Fast Tip to Adding Flesh to a Character? Put Words in His Mouth:

Dialogue and Character Development Series: Installment 2

Guest Post by Walter Shuler

Walter gives us some exercise

Walter Shuler

I’ve never considered myself particularly adept at writing dialogue, but I’ve received several happy-making comments from readers and beta readers for both Blood and Brass and Gods of Sand and Stone that they enjoyed the various interactions between my characters, so maybe I’m not a complete hack. I won’t lie – dialogue has always made me nervous. Perhaps the biggest reason I get the jitters is that dialogue is so crucial. It has to:

  • Further your story
  • Develop the characters
  • Engage the reader

Moreover, it has to do all that while still sounding natural. Good dialogue is more than just a plot advancement tool, though. It’s vital for good character development. Without good dialogue, it doesn’t matter how riveting or original your plot is. Good dialogue makes believable characters that draw your reader in.

The interactions between your characters not only flesh out the people that populate your fictional worlds in the minds of your readers, but they’re windows on the way your world works. That’s true whether you’re writing the next sprawling heir to Tolkien’s fantasy crown or a hard-boiled detective novel. Without good dialogue, your readers will eventually lose interest and leave.

Of course, “real” human dialogue can’t be used in your writing. It just doesn’t work. People communicate through so many cues, half-uttered grunts, grins, snorts, “umms”, “yeahs” and slang words that using “real” dialogue in your writing would give your reader a migraine instantly. The problem then, is how do you create good dialogue that actually helps develop your characters and draw your reader into the world?

One of the best ways to help your characters leap off the page (at least as far as I’m concerned), is to give each one a slightly different manner of speaking. Of course, you can do that by using “accents” in your dialogue – dwarven brogue has always been one of my favorites – but be careful not to overdo it.

Blood and Brass is available NOW

Just as dropping the last letter of a word (doin’) can make your characters seem a bit more realistic, this trick can also kill your reader’s attention. No one wants to read paragraph after paragraph in that style, even if your character is from the Louisiana bayous. Here’s an example from Gods of Sand and Stone. It’s an interchange between Conn, one of the main characters, and the witch, Keera:

The hair rose on the back of Conn’s neck as the blind girl stared directly at him with those unseeing eyes and gestured for him to enter. “Come in, come in. Don’t stand about on principle. I’ve been expecting you – it took you longer than it should have.”

Conn held his silence.

“Did you drag your feet much? Doesn’t seem like you.”

Keera watched him with an amused smile as he stood in her doorway. “Foolish boy, you’ll find no tricks here. But come inside and you’ll see for yourself.” Gripping the haft of his spear tightly, Conn did as she bid.

Once inside, he broke his silence. “You’re blind.”

“Oh, quite the gift you have there! Hadn’t noticed it myself.”

“You make sport of me,” he growled.

“Perhaps just a little. Poor Conn, were you expecting something different? A slavering monstrosity? Did you hope to catch me with a victim strapped to my table? I’m afraid I’m all out of sacrificial animals, but I can start on children and babes if you like. I’ve got a pen full of sacrifices waiting just out back, right next to the hemlock and dragon’s bane!”

That might be an unfair example, as poor Conn only has three lines and Keera’s a bit garrulous, but it serves to get the point across, I hope. You can use almost any tricks you want to give each character a unique voice, from profanity to favorite words, a penchant for speaking in clipped sentences or something else.

The other important bit of advice I can offer is this – listen to other people talk. Take whatever opportunity you can to listen to how they converse. In a way, people watching is secondary to people listening. You also need to spend time reading other authors and seeing how they handle dialogue. One my personal favorite authors for exactly this is Raymond Feist. Love him or hate him, he has a way of creating memorable characters that stay with you long after you put down the book. And that’s what you want – characters that live and breathe in your readers’ imagination. Good dialogue is the key to that.


Walter Shuler is a father, husband and fantasy writer. His debut book Celadonian Tales Vol: 1 Blood and Brass is now available through here: Gods of Sand and Stone is his second book, and the first volume in The God Wars trilogy. It will be available “soon”.

You can connect with him on Twitter at:!/anakronistical

Through Facebook at:

And check in at his website here:

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Thea is the author of several novels that she considers left of mainstream. You can find her on BN, Kobo, Sony, Apple

Anomaly by Thea Atkinson

Thea Atkinson is a writer of character driven fiction.

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10 comments on “Need a Fast Tip to Adding Flesh to a Character? Put Words in His Mouth:
  1. Diana says:

    I love writing dialogue, whether it is any good is still to be determined. 🙂 Good post.

  2. Great post, and helpful to me in many ways. I’m currently reading City of Orphans, and the dialogue techniques don’t quite work for me in this one. It’s funny (or not) how some things work for some people and some don’t.

  3. I’ve been told my dialogue is really good, but my current challenge is to write with two first person protagonists. I’m finding that quite a challenge as they both come from the same culture. In this case even thoughts sound like dialogue. I wonder if I bit off morwe than I can chew. 🙂

  4. Jess S-C says:

    A lovely guest post, Walter, I really enjoyed reading it.

    Dialogue is a difficult thing to master, and I probably haven’t mastered it yet, but having worked on it for a very long time I now find that once you know your characters inside out their voices become easier to put to paper. In the same way that you can ‘see’ your characters in your mind’s eye I find that you can also ‘hear’ them. I found the first book I ever wrote was weighted really badly, with way too much description and nowhere near enough dialogue. This is a very bad thing, the story was good but it told you everything, there was no room for the reader’s own imagination and that’s just boring! You can get a real feel for characters not just from what they say but how they say it. I have angry characters, cool characters and bitchy characters and what better way to highlight those characteristics than to hear their fury and spite and, as an added bonus, a well written conversation can springboard the story forward and also explore back story too. Talking of dialogue it seems I like to talk too much so I’m off now, just wanted to drop a comment in the box in appreciation.

    By the way I really like the way you write and I enjoyed the little snippet of your work, got a feel for it straight away, makes me want to read more!

    • Thanks for reading, Jess and thanks for the compliments! I agree that knowing your characters, how they speak, act and react, is a great way to help develop better dialogue between them 🙂

  5. Diane Tibert says:

    Dialogue is so very important and often I see new writers who don’t realise its importance and go with the ‘well’, ‘um’ and other filler words and loads of dialogue tags (blurted, hissed, torted). I’m still working on perfecting it, so any advice is worth reading.

    Thanks. Now I’m on Walter’s site and finding amazing art work.

    • Hi Diane, I completely agree. While some dialogue tags help differentiate between speakers, there’s a lot to be said for “said” 😀 Thanks for visiting my site as well! Hoping to get the #FantasyFriday and #SteampunkSunday posts back going again.


  6. […] Feb 21 is the incomparable Walter Shuler : a gent whose world creation is just delicious. […]

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